Xbox live play is featured but it's half hearted affair where you'll race to complete a level against an opponent on a completely different map. Another much appreciated change is the fact that you'll retain everything you gained in a mission even if it ends in defeat, which can take some of the frustration out of losing at the end of a lengthy battle. Character development has been streamlined somewhat, and while you still gain levels from battle, the vast majority of your skill upgrades are purchased from a store in between missions. It works well enough, but the lack of variety in your attacks gets really stale after a couple thousand kills. Striking enemies charges up a 'musou'? meter which allows you to unleash a powerful super attack against your foes. Combat is still a simple button mashing affair, where you'll chain together normal and special attacks to lay into massive clumps of enemy soldiers. for those who have already played Samurai Warriors, this game is. The core mechanics of battle haven't changed much between Samurai Warriors 1 and 2. Samurai Warriors 4-II brings you even more Musou gameplay, if you only dare embrace it.
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